Monstery Dungeon v0.5 and new Character Options pdf!


Big patch out! This one introduces more narrative mechanics to the game. There is a new Character Options pdf to help make character creation easier to read through.

Patch Notes

New features:

  • New mechanic: Quests. Quests are session objectives for players and DMs, a bit like FitD’s XP system but rewards players with items instead.
  • New mechanic: Items, which are consumables that aid in narrative. Treasures are now entirely combat focused. Items and Treasures now have rarities that give a general idea of how strong they are compared to each other.
  • New narrative complication: “Wasted Time.”
  • New downtime action: “Barter.”
  • New dungeon bonus objective: “Aid a Lost Soul.”
  • added the Appendix table for Items.

Changed or renamed features:

  • Character creation has been moved past the List of Abilities, and placed right before the DM chapter. A new character options pdf has been created to make character creation easier to flip through.

  • Rescue Tokens have been renamed to Rescue Badges, and Dungeon Tokens have been renamed to Dungeon Marks.

  • “Survive” common activity has been changed: it is now Physique + Cognition.

  • “Hidden in Shadows” complication has been reworked to use Dungeon Marks and renamed to “Surprise Encounter.”

  • Niche passives are renamed to niche adaptations.

  • If a Niche skillset is hindered, it reduces the resulting effectiveness tier by 1.

  • “Nurse” niche’s treatments are clarified to only affect narrative ailments.

  • Bonds have an upper limit of 5 active at a time.

  • “Caltrops” terrain changed to not cause damage, but to lose HP instead.

  • Aura, Signature, and Valor abilities mechanics are reworded.

  • “Accurate” buff renamed to “Accuracy,” “Inaccurate” debuff renamed to “Inaccuracy.”

  • “Power Strike”, “Shadowblade” melee attacks are lower complexity.

  • “Scorch” ranged attack’s Fulg mastery has been completely changed.

  • “Weather Ball” ranged attack has been changed to “Weather Dart” to be compatible with the Dart Band.

  • “Shield” reaction grants more negation in the Central position.

  • scenes in dungeons are clarified.

  • bonus objective creation has been clarified.

  • rooms now have a size, which determines how many zones they contain.

  • “Teleporb” treasure is now an item instead.

  • “Orb of Vision” has been replaced with the “Force Pendant” treasure and “Vision Lens” item.

  • minor text fixes throughout the document for consistency.

Files

Monstery Dungeon v0.5.pdf 1.5 MB
56 days ago
Monstery Dungeon v0.5 - Character Options.pdf 627 kB
56 days ago

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