Monstery Dungeon v0.4, Patch Notes, Discord server, Forum!
Monstery Dungeon » Devlog
edit: v0.4.1 is here to fix some abilities.
v0.4 of Monstery Dungeon is here! This is a big one that changes combat to be a bit more tactically-minded, but not fully a grid-tactics game.
We have a Discord server! This invite link should be permanent. Server Link
We have a forum, in case Discord dies: Monstery Dungeon Forum (via ProBoards)
Monstery Dungeon v0.4 Patch Notes:
Major General Updates
- Grow and Decay dice have been renamed to Evolve and Devolve. I didn’t like the old format.
- Added the Naturalist skillset and retooled the Mundane skillset to not be affiliated with any Concept.
Major Combat Updates (Ability changes listed at the end of the patch notes)
- There are now 3 Neutral and 3 Distant positions for each team field, plus a diagram to show this. All diagrams are updated to reflect this change.
- The combat arena is now formally described as separate from team fields.
- There are now mechanics that interact with positions that match each other, called mirrored positions.
- Adjacency is now sharing position, not zone.
- Positions must now share an edge to move between them.
- Bonus damage is now formally described.
- “Move” basic action is now limited to moving to one nearby position.
- “Take Cover” basic action no longer moves the user to an ally/obstacle, but claiming them as cover instead.
- Free actions are now formally described.
- <Unique> ability upgrades have been added.
- <Unique: Aura> grant a passive effect to you and allies.
- <Unique: Signature> let you use two Masteries.
- <Unique: Valor> grant a strong self-effect.
- New targeting type: beam. This targets one combatant and fires a line from the user extending past the target, hitting all combatants in the line.
- New Critical effect: Utility critical hits now grant +d6 Armor.
- HoT and DoT have been removed in favor of just wording the statuses better.
- Status effects have an upper maximum of [9] duration stacks and {9} potency stacks.
- Burn now mirrors Poison and reduces <Melee Attack> effectiveness.
- Poison is now a duration status.
- Save Checks now properly produce a binary Succeed/Fail result.
- New abilities: Shadowblade, Rail Dart, Reposition, Calming Word.
- added <Unique> ability upgrade list after the Ability List.
- added “Triage Kit” Treasure.
Minor Updates
- various text fixes, formatting fixes, Uncapitalizing All The Unnecessary Capitalization, and such.
- Clarified HR or LR are not influenced by Power when by themselves.
- Attack, Save, and Utility Checks now state that they are influenced by Power.
- Clarified that FOCUS die cannot crit.
- Route explanation has two new flowcharts, wao
- “Cook a Meal” Camp Activity no longer requires a Check.
- Renamed “Locomotive” skillset to “Rider”.
- Renamed “Aerial” skillset to “Winged”.
- Changed “Blockade” terrain to reflect new movement rules.
- Renamed <Mitigation> tag to <Sustain>.
- Renamed “additive” stacks to “potency” stacks.
- Renamed “(dX) Die Size” status tracker to “(dX) Die Track”.
- Renamed “Tick Down (X)” to “X Ticks Down by #” in status effect descriptions.
- Renamed “Heroic” personality to “Adventurous”, old “Adventurous” to “Confident”.
- Changed the Pregenerated Characters to match the updated skillsets.
- Changed Progression page to add the new <Unique> ability upgrades.
- Changed how <Token> abilities showed information regarding their tokens.
- Changed “Reflavoring an Ability” section somewhat, but will change further with playtesting.
- “Dart Band” Treasure changed to be consistent (minor nerf).
- “Decoy” Treasure nerfed to force an ability to be Ineffective rather than force a fumble.
Ability Changes
- “Lash” Masteries nerfed.
- “Raging Strike” reword, and added new Masteries.
- “Twin Strike” now hits twice, and added new Masteries.
- “Wide Slash” specified targets and added new Masteries.
- “Guerilla Tactics” added new Masteries.
- “Inversion” added new Masteries.
- “Overdrive” - Metabolize Mastery nerf.
- “Seism” - Levitate Mastery reword.
- “Alpha Strike” - Close Combat Mastery changed.
- Rename “Endeavor” to “Daredevil”. Added new Masteries.
- “Forbidden Technique” nerf, original effect is now a Critical effect. Added new Masteries.
- added the “Shadowblade” ability, a CD4 Dark Melee Attack.
- “Corrode” buffed to use Motorics + Motorics, and added new Masteries.
- “Scorch” Masteries nerfed.
- Rename “Splash Shot” to “Splash Dart”. Powder Snow Mastery changed.
- “Void Wave” is now properly a <Movement> ability. Added a new Mastery.
- “Boltbeam” is now specified as Electricity, Ice attunements, nerfed damage to make it a beam targeting attack.
- “Stalagmite” and its Masteries entirely changed to be a beam ability.
- “Glaciate” added new Masteries.
- “Psio Shock” added new Masteries.
- “Seeking Dart” added new Masteries.
- “Curse Hex” Masteries changed.
- “Immolate” added new Masteries.
- “Lashing Winds” added new Masteries.
- “Psychic Blast” added new Masteries.
- “Tactical Retreat” added new Masteries.
- “Tempest” added new Masteries.
- “Weather Ball” added new Masteries.
- “Calamity” added new Masteries.
- “Discharge” added new Masteries and reworded its Token.
- “Micromissiles” added new Masteries.
- added the “Rail Dart” ability, a CD4 Metal Ranged Attack.
- “Surging Wave” added new Masteries.
- renamed “Lesser Boon” to “Boon”, and added new Masteries.
- “Energize” added new Masteries and reworded its Token.
- “Lock-On” added new Masteries and reworded its Token.
- added the “Reposition” ability, a CD1 unattuned Utility to let the user and another ally move at a risk.
- “Ad Astra” added new Masteries and reworded its Tokens.
- “Cleansing Spark” nerf to CD3, and added new Masteries.
- “Healing Spark” nerf to CD3, and added new Masteries.
- added the “Calming Word” ability, a CD2 unattuned Utility that Pacifies an ally to grant them buffs.
- “Cloudscend” added new Masteries and reworded its Tokens.
- “Lesser Ailment” nerf to CD2, and added new Masteries.
- “Recharge” added new Masteries and reworded its Token.
- “Regenerate” added new Masteries.
- “Yoink” added new Masteries.
- “Greater Ailment” added new Masteries.
- “Haste” added new Masteries.
- “Purge” added a new Mastery.
- “Serration” added a new Mastery and reworded to be a <Token> ability.
- “Shimmer” reworded to be a <Token> ability.
- “Spiteful Dirge” reworded.
- renamed “Threaten” to “Attack of Opportunity”.
Errata (something something I can’t read)
fixed as of v0.4.1
- “Speen” should not a <Sustain> ability.
- “Haste” should be CD4.
- “Serration” should be a <Token> ability.
- “Shimmer” should be a <Token> ability.
Files
Monstery Dungeon v0.4.1.pdf 1.9 MB
30 days ago
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Monstery Dungeon
A mystery dungeon TTRPG
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