SYB 0.2 Patch Notes
Additions
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Added the Questionnaire to character creation.
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Added Dungeon Tokens, a DM meta-currency. Currently has fewer features than I would like.
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Added a bit more of my own elemental concepts to the Elemental Attunement section.
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Added Savior Brave difficulty to narrative hurdles.
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Added a few new Dire Consequences.
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New Niches: Forecaster, Nurse, Spymaster.
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New Rest Camp thing to do (NOT an Activity!): Train.
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More progression levers added.
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New ability: Serration (CD3 Utility).
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New masteries for some abilities.
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Played Beacon RPG recently so added the game to Touchstones :]
Removals
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Removed Flat Roll. Effectiveness now scales with changes to Power.
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Removed Edges and Risks for now. They may be reintroduced in the future with better mechanics in place.
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Niches removed: Shelled.
General Changes
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Reordered a bunch of the book’s chapters so it flows better.
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Renamed Game Master (GM) to Dungeon Master (DM).
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Solidified the wording for dice growing and decaying in size.
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Distances are abstracted a bit better than fixed numbers.
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Solidified the Expedition structure (the new name for gameplay structure).
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Reprinted the Effectiveness list for Activities.
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Separated Activities (a single roll) from Hurdles (multiple rolls).
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Forms restructured.
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Grants bonuses to Power instead of Edges (Edges removed).
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Forms have functions, which are reasons to apply the Form to a Check.
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Niches restructured. Some specific ones have been renamed.
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Grant Effectiveness increases instead of “allowing” PCs to do things for free.
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Niches have approaches, which are ways to use the Niche.
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Niches structured with passives and approaches.
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Legendary Niches restructured in accordance to Niche changes.
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Star Rank introduced earlier in the rules. (honestly, it should be in The Basics chapter.)
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Attempted to make positions and zones clearer to understand.
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Combat chapter’s sections reordered.
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Completely changed most of the existing weather patterns to grant bonuses instead of detriments.
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Elemental matchup effects changed to be clearer and less of a hassle, especially for reactions.
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Basic reactions given stat blocks like abilities. Repurposed Impede to Threaten.
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Power now interacts with Attack, Save, and Utility Checks.
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Status Effects slightly changed.
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Some statuses are additive {X}, last for a [X] duration, or are related to dice (dX).
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Many statuses got their names changed.
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Combat Example retuned to work with new rules.
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Buffed MAXHP from 35/40/45/50 → 45/50/55/60.
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Better pregenerated PC section.
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Progression chapter now has specific milestones at 3-star and 5-star.
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Many many many text changes to basic actions and abilities. A few have been renamed, like Whiplash → Lash.
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Moved learnable reactions to their own section in the Abilities list.
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Save Your Braves
A mystery dungeon TTRPG
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