SYB 0.2 Patch Notes


Additions

  • Added the Questionnaire to character creation.

  • Added Dungeon Tokens, a DM meta-currency. Currently has fewer features than I would like.

  • Added a bit more of my own elemental concepts to the Elemental Attunement section.

  • Added Savior Brave difficulty to narrative hurdles.

  • Added a few new Dire Consequences.

  • New Niches: Forecaster, Nurse, Spymaster.

  • New Rest Camp thing to do (NOT an Activity!): Train.

  • More progression levers added.

  • New ability: Serration (CD3 Utility).

  • New masteries for some abilities.

  • Played Beacon RPG recently so added the game to Touchstones :]

Removals

  • Removed Flat Roll. Effectiveness now scales with changes to Power.

  • Removed Edges and Risks for now. They may be reintroduced in the future with better mechanics in place.

  • Niches removed: Shelled.

General Changes

  • Reordered a bunch of the book’s chapters so it flows better.

  • Renamed Game Master (GM) to Dungeon Master (DM).

  • Solidified the wording for dice growing and decaying in size.

  • Distances are abstracted a bit better than fixed numbers.

  • Solidified the Expedition structure (the new name for gameplay structure).

  • Reprinted the Effectiveness list for Activities.

  • Separated Activities (a single roll) from Hurdles (multiple rolls).

  • Forms restructured.

  • Grants bonuses to Power instead of Edges (Edges removed).

  • Forms have functions, which are reasons to apply the Form to a Check.

  • Niches restructured. Some specific ones have been renamed.

  • Grant Effectiveness increases instead of “allowing” PCs to do things for free.

  • Niches have approaches, which are ways to use the Niche.

  • Niches structured with passives and approaches.

  • Legendary Niches restructured in accordance to Niche changes.

  • Star Rank introduced earlier in the rules. (honestly, it should be in The Basics chapter.)

  • Attempted to make positions and zones clearer to understand.

  • Combat chapter’s sections reordered.

  • Completely changed most of the existing weather patterns to grant bonuses instead of detriments.

  • Elemental matchup effects changed to be clearer and less of a hassle, especially for reactions.

  • Basic reactions given stat blocks like abilities. Repurposed Impede to Threaten.

  • Power now interacts with Attack, Save, and Utility Checks.

  • Status Effects slightly changed.

  • Some statuses are additive {X}, last for a [X] duration, or are related to dice (dX).

  • Many statuses got their names changed.

  • Combat Example retuned to work with new rules.

  • Buffed MAXHP from 35/40/45/50 → 45/50/55/60.

  • Better pregenerated PC section.

  • Progression chapter now has specific milestones at 3-star and 5-star.

  • Many many many text changes to basic actions and abilities. A few have been renamed, like Whiplash → Lash.

  • Moved learnable reactions to their own section in the Abilities list.

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