Mini Minutiae
A downloadable game
A small project TTRPG that features a job system, craftable equipment, and a focus on mapless, turn-based combat. Inspired by games like Monster Hunter by Capcom, and Minute Knights by moitititi.
The intention for this project is to be solo-friendly, and playable with up to 4 Players.
Current Development:
My future plans are to create a paid, full layout PDF of this game, and have this text-only version available for free.
At the moment, this project is missing additional features like a good Bestiary, an introductory adventure for level 1-10 adventurers, and playtesting.
This is a text-only project submission to Binary Star Games's Minimalist TTRPG Jam 2.
Status | Prototype |
Category | Physical game |
Author | ysybusybear |
Tags | Classes, Crafting, job-system, Tabletop, tabletop-role-playing-game, Tabletop role-playing game, Turn-Based Combat, zone-based |
Average session | A few hours |
Download
Download
Mini Minutiae 0.1.pdf 277 kB
Development log
- Mini Minutiae 0.1Apr 27, 2024
Comments
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How many players is this game intended for?
i designed it solo-first, with the idea that in a group of 4, each player would control one adventurer. that is to be refined as i try my hand at layout! rules for specific numbers of players will be solidified.
thoughts-forming edit: the idea i had in mind was for the player(s) to be mostly hands-off on what happens to the adventurers, taking more of a backseat to see what unfolds in narrative. Players take more control over adventurers in combat when using Commands, but it’s still mostly up to the Command Check. NPCs are “scripted” by their Command/Activity Lists and information is open, so the player(s) manage them in a similar fashion to the adventurers. A GM/combat manager can be assigned in group play, but it’s not expected. i’ll see if i can maybe assign player “roles” to specific mechanics so it moves smoother in groups?
Thank you for explaining :)